﻿using System;
using System.Collections.Generic;
using System.Linq;

using Models;

public class GameMainSave
{

    public GamePerson person =new  GamePerson() ;

    public Dictionary<string, TalkKeyValue> talkdic = new Dictionary<string, TalkKeyValue>();
    //判断是否与爸爸对话过了，，场景加载，，，

    public int gold;



}




public class TalkKeyValue
{

    public TalkKeyValue(string k , bool v)
    {
        key = k;
        value = v;
    }
    public  string key;

    public bool value;
}

